It’s easy to see why a mobile Diablo game developed by third-party studio NetEase isn’t quite what fans of the series were hoping for – though asking rude questions during a live panel is almost certainly a less constructive way to express that disappointment than disliking a video or leaving negative feedback online. Many people assumed the teases were for an inevitable Diablo 4 announcement, but Blizzard tried to temper that expectation a couple weeks ago. Blizzard stated it has “multiple Diablo projects in the works” back in August, and that hype was built up further when people saw that Diablo got the prime panel spot directly after BlizzCon’s opening ceremony. JDiablo Immortal Lilith’s Disciples Unleash Hatred in Diablo Immortal Celebrate the launch of Diablo IV in Diablo Immortal with a new event, Battle Pass, Legendary Gem, and Phantom Market dedicated to Lilith, Blessed Mother. #diabloimmortal #Diablo #diablo /Jvt4XzswzS- Skill Up reviewing #RDR2 NovemThis negative response is likely fueled by long-standing rumors and expectations around new Diablo games on the way. Principle designer Wyatt Cheng responds to the fan reaction surrounding Diablo Immortal.Catch up on BlizzCon 2018 here. The backlash has even manifested in-person at BlizzCon, with one attendee sarcastically asking the Diablo developers if the game’s announcement was “an out-of-season April Fool’s joke.” Blizzard responded by saying “No, it’s a fully-fledged Diablo experience on mobile.” Fans have been freaking out about Diablo Immortal ever since Blizzard announced that the latest instalment in the series wasn’t a PC sequel or a remaster it was a standalone mobile game, co. Additionally, there are reports on Reddit that negative comments are being removed from the trailers – though there are currently still plenty there to read.
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